getting hit). And also, loss of Super from Counter Hit has been increased. Lots of crazy super shifts and adjustments that make for slightly better gameplay.
Some good news for Jiro players: Jumping attacks can now be done after a Wall Jump, whether or not a jumping attack was already done before the Wall Jump was performed. Wall Jumps can also cancel a jumping attack, so you can do attack, wall jump, attack. I say good news for Jiro, because Aroon can still not wall jump.
A pretty big bug in the past occured when a throw and an attack met at the same time. This meeting caused some strange animation and movement glitches and the only workaround I had to this was to make Throws immune to attacks. This means a throw will always win over normal attacks. Obviously it would be more ideal to have normal attacks win over throws, but I'll have to take even more time to come up with a workaround.
Next time I will post more on a few different bug and character changes to go along with the general gameplay changes of today's post.
Well I've finally decided to release v2.2. Hope its enough to please for now, really was able to get quite a bit into this one.
Of course there's even more information at our forums, so you might want to check all of that out.
Esta é a versão final deste web Homebrew, o PSPPOD 2G. Nesta versão ele foi totalmente transformado em um portal para psp online, este homebrew é totalmente escrito em HTML podendo assim ser executado em qualquer PSP e para acessá-lo, basta apenas instalar a pasta em seu MS e depois executá-lo pelo navegador de internet do PSP e vale lembrar que suas principais opções também estão disponíveis em modo off-line.
Back again, this time with some concept art for SDA. I'm going to start off by showing some older concept art for some character's, including the 2 that will be in
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